Resident Evil 2 Safe Combination

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Resident Evil 2 Safe Codes and Portable Safe combinations are among the more difficult puzzles to solve.Though the former is eventually explained by finding Files and through other observations, the Portable Safe puzzle is unlike anything else in the game - and requires you to learn how it works due to its random nature.The good news is you don't need to find their clues, so you can open them as soon as you find them - and with some welcome inventory and weapon upgrades at stake, you'll want to. Our Safe Codes and Portable Safe solutions explains how.On this page:.Looking for something else? Visit our for more help.There are a total of three Safes with Safe Codes to crack in the game.

Aug 23, 2019  Are you looking to unlock all the lockers, find all the safe combinations, and pop open the portable safes in Resident Evil 2 Remake? This “accessible” guide has you covered. One of the first.

Here's where you'll find them, along with their solutions.If you're struggling to open the Safe, note the directions are for the way the dial turns, not the buttons you enter. So if it's 9 Left, you don't tap left nine times, but right - which spins the dial left. Resident Evil 2 West Office Safe Code combinationThe Police Station 1F West office safe code is 9 Left, 15 Right, 7 Left.Inside is a Hip Pouch, expanding your inventory.

Resident Evil 2 Waiting Room Safe Code combinationThe Police Station 2F Waiting Room safe code is 6 Left, 2 Right, 11 Left.Inside is a Muzzle Break (Matilda) for Leon, and a High-Capacity Mag (JMB HP3) for Claire. Resident Evil 2 Treatment Pool Room Safe Code combinationThe safe code in the Sewers Treatment Pool Room is Left 2, Right 12, Left 8.

To solve the Portable Safe, you need to press the buttons in the correct sequence. Get it wrong, and it resets.If looking at the Portable Safe, imagine the button layout corresponds to these numbers:::12345678Now try these:. First Portable Safe solution (Leon): 43675218. First Portable Safe solution (Claire): 85137542This should open the Portable Safe. If not - there's a chance this code is randomised for every player - then you have to work it out by process of elimination - which you have to do for the second Portable Safe code anyway.

Read on to learn how. Resident Evil 2 second Portable Safe combination and locationThe second Portable Safe is in the Linen Room in Police Station 2F - you won't be able to access this until you return to the Police Station a second time:For us, the second Portable Safe solution was randomised, but that's not to say it can be easily solved. For example, when loading up different save files, we had three different solutions - 43182765, 43817625 and 23714685.

There's a strong chance these won't work for you, so learning how to solve it yourself is necessary.You have to enter the buttons in the right sequence, which each correct button press adding a green light each time. When you have eight buttons lit up, you've entered all eight buttons in correct sequence. Break the sequence, and the green lights and the entered buttons reset.To start with, keep random buttons until you have a chain of two greens. This is the start of the code, so remember their locations. In this example, the first two button presses are in positions 4 then 3.Now you have to try and find a third. Press buttons at random and if it resets, enter those first two buttons you discovered, and try a different one until a third lights up.

Once you have three green lights, then you have the first three in the sequence. Now to find the fourth, then the fifth, until you have all eight.the third button press is 1, making the code so far 4, 3 then 1.Playing the DLC? Check out our list of.Elsewhere, our full explains every aspect's of Leon and Claire's campaigns, including, the, the, and the. Not only that, we also provide all, the, all and the.

The process gets faster each time as you have less buttons remaining to test, and by the end, you'll have the string of eight buttons to open the Portable Safe.If you're struggling or get lost at any point, write down the button order in sequence on a piece of paper, and work through the remaining buttons methodically - maybe from left to right, or top down, whichever way is easiest for you to track.Once done, each Portable Safe gives you a Spare Key. This can be added to the numeric terminal in the Safety Deposit Room in Police Station 1F - the same location you find the.

Similar to a Metroidvania-style game, playing Resident Evil 2 is a gradual process of unlocking the environment around you, as new items and keys grant you access to areas where you can win entry to other locked areas you've previously encountered. Most of the combos you'll need to unlock safes, combination locks and lockers you'll find during the normal course of play.

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They're typically hidden in letters or in film canisters. There's a solution to every safe, and often that solution is right under your nose.But if you're trying to push through Leon or Claire's campaign as quickly as you can, or if you're playing RE2 exclusively for the zombie-killing action, then we've got the combos that'll get you gear fast. Or, maybe you're just looking to find the combination to that one pesky locker you never unlocked the first time around. Unlocking Safes, Lockers and Combination Locks in Resident Evil 2.

Safes and lockers you haven't unlocked yet are labeled on the map with an exclamation mark. Capcom Resident Evil 2 Safe Combinations West Office Safe. Combination: Left 9, Right 15, Left 7. Inside: Hip PouchIn the West Office, where you'll also encounter combo locks on Leon's desk, first check out the private office in the corner of the room.

There, you'll find a safe. The combination can be found on a 'Internal Memo,' but if there's just one combination it's worth cheating on, it's this one, because inside is a hip pouch that adds two extra inventory slots, a super useful thing to have as early in the game as possible, especially because you'll often struggle to manage inventory in the early hours of the Resident Evil 2 campaign. Safe combinations are often found in letters and memos. Capcom East Waiting Room Safe. Combination: Left 6, Right 2, Left 11.

Inside: Muzzle Brake (Leon), Extended Mag (Claire)To open this safe, you'll need to find a 'Confiscation Report,' which has a sticky note affixed to it in a plastic bag with the safe combo printed on it. While an extended mag is always appreciated, Leon's muzzle brake is the better get here, since it increases accuracy for your workhorse pistol, Matilda.Treatment Pool Room Safe. Combination: Left 2, Right 12, Left 8. Inside: Shotgun Stock (Leon), Hip Pouch (Claire)This is the easiest safe in the game: the combination is written right on the side of it in chalk!

With the Shotgun Stock (W-870) Leon finds inside, you can pump lead downrange faster. Your coworkers didn't plan for the zombie apocalypse. Capcom'Leon S. Kennedy, we're putting you on a very special case for your first assignment.Your mission is to unlock your desk!' Yes, it's a little friendly office hazing.

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Maybe it's better they're dead.The key to figuring out the combinations to the two locks on Leon's desk is finding the first initials of each of your fellow officers. The three first name initials in each row are the combos to the combination locks.This is a really easy puzzle, which is mostly made trickier by the multiple cop zombies in the room. But kill or give them the runaround and you shouldn't have too much trouble. To solve the puzzle, check the name plates on each desk.On one side you have NED: Neil Carson, Elliot Edward and David Ford.On the other side it's MRG: Marvin Branagh, Rita Phillips and George Scott, whose nameplate is a little harder to find because it's fallen to the floor.What's inside the safe varies depending on whether you're playing as Leon or Claire.

If you're Leon, it's an extended mag for Matilda, giving you a 24-shot capacity. If you're Claire, it will be a speed loader for your revolver, which makes the otherwise frustratingly slow-to-load weapon a lot more useful. You'll get a trophy for the first solution you find to unlocking a 3-letter combination lock, often found on lockers. Capcom Resident Evil 2 Locker CombosUnlike safes and other in-game combinations, lockers are strictly optional. They only ever offer extra ammo. But if you want to use some of the game's most powerful weapons, lockers can be a powerful enabler. 2nd Floor Shower Room, Police StationYou might already be familiar with this room, it's the shower room where the steam valve is broken.

Combination: CAP. Inside: Grenade Launcher Flame Ammo (Claire) / Shotgun Ammo (Leon)3rd Floor Locker, Police StationThis locker combination can be found on a film canister, which can be developed in the first floor darkroom. Combination: DCM. Inside: SMG Ammo (Claire) / Magnum Ammo (Leon)Worker's Breakroom Locker, SewersThis locker is found in the sewers. To open it, you'll need to find the Jazz Festival Flier. Three letters are circled on it, in the words 'September,' 'Jazz' and 'Free.'

. Combination: SZF.

Inside: SMG Ammo (Claire) / Magnum Ammo (Leon).