Mercenary Kings Mods
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Game or Patch Questions?
For a very large portion of the game, I relied on an SMG receiver(Can't remember which, but it was compatable with pierce and came early) with the Termination barrel(Before that, Karabiner) and I think the Striker magazine(The one that was 12 shots with quick reload). I used Caustic AP with it for hurting armored enemies(Regular piercing would have worked just fine).While a bit heavy with the Termination barrel, a Sprinter mod made the weight not a problem. Reload was really fast (1.5 seconds-ish), and the rate of fire with the 12 round magazine still allowed for long jumps(When you jump and fire downward to generate lift, giving you a pseudo-hover that is usually seen on the Machine Gun).That gun took me very deep into the game, moreso for its utility than damage. Damage was sub-par, but still serviceable in the temple. By the assembly, it was clearly weak for the area(But STILL usable with proper tactics thanks to piercing).While it's clearly not the strongest gun, the fact that it lasted for a good portion of the mid-game and to the beginning of the end-game makes it the most valuable gun to me.I went through a bunch of different guns and parts until I could make a shotgun that used the AP/Shotgun ammo.
That's my main gun now(I have to still make some better parts, but being able to use it without needing a compatability mod is amazing). My favorite set as of this moment isReceiver: CrystalizerBarrel: CrystalizerMagazine: Absolute Zero/ King Cobra/ Heavenly Spear (User Preference/availability but they all work well enough)Sight: CrystalizerStock: OCP-90Ammo: Cryo APBio-Mod: Sprinter+, Geomancer+Proficiency: Weight-lifting(unless you don't mind Normal Movement else pick whatever you like.)Great for freezing bosses so you can land more shots than usual before they leave themself open again. Does enough damage so freezing isn't all it does.You can probably switch out Sprinter+ as well for whatever you like, I just like extra speed.Cons of it is it's not long range or homing I guess, there's a few enemies that are immune to freeze damage too, none of the bosses are immune to freeze though as far as I know. I used a lot of sniper rifle stuff with selective fire proficiency for most of the game.Maelstrom is pretty great even thought I didn't know why until I used it.
It allows you to able to hit enemies at very strange angles without really aiming for them.I like the Grim Reaper which is a machine gun with sniper missiles. Usually not a fan of missiles since you need to be at a pretty far distance for the locking on to even work and even then you need to stand at a specific spot.
But hey, I'm not saying no to a machine gun with sniper missiles.My favorite weapon is probably Final Justice with selective fire proficiency. 3 times 1400-1500 damage every burst.
Data-full-width-responsive='true' Mercenary Kings Trainer Free Download for Unlimited cheats. Download Mercenary Kings Full Cheat codes Trainer with Unlimited Mods Unlocked fully tested and working. If you just bought Mercenary Kings game from steam / origin and you are having hard time completing Mercenary Kings missions then you are not alone. Craft all Bionic Mods. There are a total of 45 bionic mods for you to craft. You must make each Bionic Mod at least one time each to earn this trophy, making the same multiple times doesn't count. After crafting 20 (total) bio mods you will unlock the “Medicine” proficiency which allows you negate 1 negative side effect from an equipped Biomod.
There's not much which can stand up to that.The Crystalliser shotgun was pretty fun. Unfortunately there are no enemies with weakness to cryogenic damage, most of them even have resistance to it. I actually haven't finished the game yet, and thus don't have access to everything, but so far my best loadout is:Receiver: Mach-20Barrel: FA CommandoMagazine: STANAGSight: FA CommandoStock: -Ammunition: Hollow-Point for general use, elemental for bosses.Mod 1: Gun FighterMod 2: Sprinter+Proficiency: SpeedloaderThis gun unloads bullets like you wouldn't believe. Each shot is pretty weak at 480 per bullet with the reload bonus, but when you can empty an entire clip into your enemy within a second and reload in just over half that time, the damage tends not to matter as much. Maybe I'll fiddle around with more fancy configs using exotic ammo types once I've beaten the game, but so far this fairly vanilla fast-firing submachine gun is working out great.
Kind of realized my original post was a bit ignorant so I'm editing it. I didn't really tinker around with stuff enough before I posted.To improve upon your whilrybird+ if you just make a couple changes you can get your reload speed down to literally 0 so you don't ever get that annoying clicking sound / small dely between clips. Also, it's basically like having turbo fire if you use the selective fire proficency.Whirlybird+ (Improved)Whirly BirdMoble S-GunPayback-Sniper MissilePiercing AmmoSprinter+ or Punisher+ (I perfer Punisher+ for the extra 200 damage)Proficency: Selective Fire.